Hey all, and welcome to the portfolio of yours truly, Brandon Greene-Hooks. Before I get to the "portfolio" portion of the website, I’d like to guide you all through the main navigation. This page will serve as a portal for all updates throughout the website, along with previews for upcoming and ongoing projects in the form of posts. For information about what ZeroFolio is, feel free to check out the About page. If you want to get in touch with me, drop me a line through the Contact page. I’ll be keeping to a tight schedule when keeping you all informed, so be sure to stop by frequently or receive updates via Facebook, Twitter, and YouTube. So without further ado, let’s get this ball rolling.

The first thing I want to talk about is the 2D Animation section; currently, it’s empty. However, I do have a series in mind to occupy it, but it requires a bit more leg work before I can begin piecing everything together into something I would want others to see.

Next up is the 3D Modeling section; with a handful of models, and a single series, this is a page to look out for. Modeling is one of my newer pastimes, so I feel that I will be devoting most of my time to it, while still trying to balance that time between the other sections.

Now, the Game Development section goes hand-in-hand with the 3D Modeling section; why is that? Because most of the models I plan on making will be for the games I make. This page will be divided into two subsections; one for the development, and one for the download. Download sections are immediately available upon completion, whereas development sections are due about a month after the download section is up.

Last, but not least, is the Graphic Design section. I’ve been interested in Graphic Design for about six years now, so one would think this to be the largest of the four; not quite. You see, a lot of the works I did in the past are in very small mediums; so much so, that I’m currently undergoing a process of remaking some of my favorite works into larger mediums, while still working on newer concepts and creations.

That about covers everything. Next time, I’ll be talking about my first game release, and the event at which I will be passing out copies of.