Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. This time around, I’ll be making a sort of “impromptu” post; in the sense that this post was not “planned” the same way previous posts have been. As the title suggests, I wanted to share something astounding with you all – a recent development that appears to be ongoing.
As you may (or may not) know, I uploaded the Super Mario Bros. In First Person game to this website on October 24th, 2013, and have been since monitoring the downloads for the aforementioned game. The reason being that I plan to make more games in the near future, but wanted to test the waters with one of my “less original” ideas. The rate people are downloading the game in relation to how much, or how little I advertise the game lets me know how people are receiving it. The data I gather from those statistics can be used for later games, so I have a better understanding of how to handle the process. Each month on the download page for the game, I update the number of times the game has been downloaded for curious minds. Based on the first four months of this log, the game averaged anywhere between 100 and 300 downloads a month; this number increased exponentially for the month of February, to an astonishing 1250. I’ve created a familiarly colored chart for you visual folks out there.
This makes the total downloads 2120.
Honestly, I’m having difficulty believing this, myself; and at the rate things are going, this number will be succeeded by the end of March. Even more than these numbers, it’s apparent that the game has a sort of “global” reach. There are at least five videos out on YouTube of Russian gamers enjoying the Super Mario Bros. In First Person game, and I’ve been communicating with someone in Bombay, India about the game as well. It’s all really mind-blowing, to me, but I digress.
I know I’ve already done this in a previous post, but I want to thank everyone again for downloading, playing, and just overall supporting this project.
In other news, I’ll be doing a bit of work on the website soon to give it a bit more structure; nothing too drastic, though. That’s it for now, everyone.