Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. This post will be rather short, but hopefully effective.

Before I posted about Phoenix Comicon, I spoke a bit of future games I’d like to start developing. Since then, I’ve had a change of heart about how I’d like to handle that. Following the release of Geo, I felt a strong desire to move forward, but I wasn’t sure how. It’s development took approximately eighteen months, and while I’m relatively proud of how it came out, it’s the only thing I have to show for it. Now, this doesn’t mean that I no longer want to take on larger projects like Geo; rather, I’d like to switch my emphasis to smaller games for some time, and work on larger projects in the background; and that’s what I want to talk about in this post.

Light Strike Box Art

This is Light Strike. It’s a small, arcade-like game for PC and MAC I developed during the latter half of last month, and the former half of this month – in secret, for the most part – and made it publicly available yesterday at the crack of dawn. The game itself is apart of a series of games I’ll be making for an initiative that’s rather popular in the independent game development community called “1GAM”, or “One Game A Month”. This was an entirely new experience for me, and a great one at that; it’s the first time I ever needed to consider “scale” during a game’s conception, and towards the end of its development, I didn’t feel the same fatigue I do at the end of larger projects. There are a couple things I want to change about how I handle 1GAM, such as starting on the first Saturday of the month, and releasing on the first Saturday of the next, which would allow the game to get more attention than it would during the week.

I’ve also removed some of the larger-scaled games from the Game Development section of the portfolio, since there hasn’t been a significant amount of progress done. I might keep it that way until the games come in focus.

That aside, developing one game a month is part of a larger plan I’m working with; I’m not entirely certain it will pan out the way I desire, but I know that even if I decide to go in a different direction, this will continue to be a great experience for me. Hopefully, it’ll also force me to be a bit more vocal on social media, so you all should be hearing a lot more from me.

That’s all for now, everyone. Until next time.