Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. In case you don’t know what this post is about, I’ll give an extra hint:
So, this post is obviously about the aforementioned event, and let me just say,
It. Was. Amazing.
But, allow me to clarify.
On October 23rd, 2013, the International Game Developers Association – Phoenix Chapter (IGDA PHX) held one of their monthly meetings at the University of Advancing Technology (UAT), and was kind enough to allow me to make a brief announcement at the beginning of the event, and to pass out copies of my first game release, Super Mario Bros. In First Person (SMBIFP), at the end of the event.
The featured speaker, David Koontz (DKOONTZ), did a spectacular presentation about his experience with multiplayer game architecture, and a few related and informative goodies. At the end of the presentation, indie developer Kyle Pulver (KPULV) reminded the audience about my game, at which point, a line of people formed in front of me, and were greeted with salutations, trivia, and of course, a compact disc of the game. The participants surprised me with their knowledge of retro video games, and I surprised them with the realism of the disc artwork.
After the line disappeared, I chatted with the remaining people there, and they eventually became contestants in the trivia. Many of them made haste after receiving a copy, but I was fortunate enough to get a small, group photo of the last winners, along with Kyle Pulver caught in the background.
Everyone who approached me about the game was incredibly enthusiastic, and thus far, I’ve received very positive feedback in regards to the game. I’m looking to plug this release for about another month or so, before officially moving on to other projects. And, seeing as the development for SMBIFP is done, this gives me more time to finish adding the older works to the portfolio. That’s all for now, everyone, and thanks for the support.