Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. There are a few things I want to cover this time around, and one or two topics I want to save for the next post, which will likely be in a month or so as specifics are solidified. For now, let’s jump right in.
Believe it or not, the portfolio will reach its two-and-a-half year mark of existence by the end of this week. It feels as though it’s been much longer than that, since the portfolio existed in another form for several years before that, as a freelance graphic design services under the name “Greene Graphics”. It began with small graphics, then grew to incorporate print and web. This grew further still, and it wasn’t long before the original website had some animations and small game projects in hidden directories. It was a long time coming, but I eventually made the transition from having a website for my business to having a portfolio for my works.
In that time, I was still figuring out what I wanted to accomplish with everything, and how it would all lead to game development in the future. I still am, in fact, but I can see the progress I’ve made in that regard, and I know that I’m edging ever closer to that horizon.
With that in mind, along with the small visual update to the portfolio, you should begin to see more content coming in soon. I’m storyboarding for Inverse in the 2D Animation section, gathering reference material for Exe in the 3D Modeling section, drafting some artwork for the Designs section of Graphic Design, making some updates to Geo and moving forward with Asteroids in Game Development, and working on a new website along with general tidying up of the Web Creations section. The plan is still to focus on game development, but I’ll be firing on all cylinders in general; which brings me to my next topic, Geo.
Geo was released late January for iOS, Android, Amazon, and Windows Phone devices under two names – Geo-, a free demo, and Geo+, the full game for $2.99. I met my goal of releasing the game with the “story mode”, so I’ll be updating the game as bugs are found and once the new features are ready. Some of those new features may include a leader board, a time attack mode, and a versus mode. The details of these are a bit foggy, but once they come in focus, I’ll be certain to let you all know. The next game on my list is Asteroids, and I’m still working out how I want the main game to look and feel. As such, I won’t give out any concrete dates, but I’m hoping to have it finished before this year’s end. I’ve also done some very light work for the final version of Super Mario Bros. In First Person (tentatively titled “Super Mario Bros!”).
That’s it for now, everyone. Until next time.