Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. This post will be a relatively short one, since there’s not much to cover, but it is a pretty big deal.

Today marks the first anniversary of the Super Mario Bros. In First Person game;  which, as of today, has been downloaded 19,703 times! That’s an average of over 1.5 thousand downloads a month!!!

Here’s a playlist of every fan-made play-through I’ve found of the game. It’s been a hell of a ride, and I’m glad I’ve had you all along with me.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It’s not very often that I decide to focus on a single item in relation to the portfolio, but this is one of those seldom occasions. In the last two posts, I made a short mention to a new game project I’m working on. I’m pleased to announce that a great deal of progress has been made on this game in the past few months, and even more will be made in the month of October. This leaves me in a position where I can comfortably release details about this game, since a vast majority of the ideas and concepts have been officially cemented. Ladies and gentlemen, I’d like to introduce “Geo”.

Geo

“Geo” is a 2D, skill-based puzzle that’s been in development for about four months now, and should be making an appearance on Android’s Google Play, Apple’s iTunes, and Microsoft’s Windows Phone Store in the near future. That is, if everything goes according to plan. Allow me to explain.

After I made Super Mario Bros. In First Person publicly available for download, I simultaneously cemented the idea that independent game development was something I wanted to do for the rest of my life. When the concept for Geo came to me, I immediately began working on it, and continued to do so at every opportunity I had. A few months ago, I enlisted the help of a friend to be a sort of soundboard for all the ideas I had, and his responsibilities grew to a point where I felt it necessary to make him an official part of this game’s development. With a majority of the necessary game elements accounted for, I’ve developed a working proof of concept, and tested on two of the three target devices with great success. But in order for “Geo” to reach its full potential, and be the complete game that I envisioned, I would need to purchase the professional version of the program I’m working in to develop, along with a couple add-ons for building to the aforementioned marketplaces. So, what’s the plan?

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. I’ve got some new and information regarding upcoming updates and projects. However, there’s been a prevalent ‘radio silence’ about the site for a while now, so I’d like to get into a bit of that, first.

A couple months back, the changes made to the site came to a slow halt. This change of pace was brought on by my laptop, which is apparently nearing its end. This put me in a position where I had the time and energy to create works and update the portfolio accordingly, but unfortunately, not the means. In fact, it got to a point where my phone became a better tool for checking email than my laptop did. On a related note, I was able to witness Notepad in an unresponsive state for the first time in my life.

What. A. Horrifying. Sight.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It’s been quite some time since the last post, as it’s been very slow-goings for the portfolio, but far from slow in regards to its projects, so I’ll be giving you all a heads-up on what’s to come. But, before that, I have an announcement to make.

After tallying the downloads for the Super Mario Bros. In First Person game, I found that an astonishing landmark has been made.

10,000

We hit 10,000 downloads! And, I say “we” because I’m just the one who made the game; it’s everyone else that made the game so popular through videos on YouTube, tweets on Twitter, and shares on Facebook. Thanks once again for playing my game. Now, back to the other sections of the portfolio.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. I must say, I’m particularly excited about this post, since there is quite a bit to cover this time around.

As you may have noticed, the website has gone through quite a few changes overnight, but I can assure you that they were much needed, and have made each portion of the website more intuitive and structured. Beyond that, I’ve calculated that ninety percent of the content have maintained their previous locations, so very little has been “disturbed” by this move. Just as I did in the first post, I’ll do a once-over of the website to further explain these changes before getting into other updates.

Just as before, the Home page will serve as a hub for information regarding updates, events, and otherwise. The About page now gives a brief description of who I am and what I do, along with a list of my tools of the trade. Also, the Contact page also provides a direct email with which to contact me, alongside the previous contact form. A new addition to the website, the External page links to the various social media outlets I use to keep those that are interested “in-the-know”.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. This time around, I’ll be making a sort of “impromptu” post; in the sense that this post was not “planned” the same way previous posts have been. As the title suggests, I wanted to share something astounding with you all –  a recent development that appears to be ongoing.

As you may (or may not) know, I uploaded the Super Mario Bros. In First Person game to this website on October 24th, 2013, and have been since monitoring the downloads for the aforementioned game. The reason being that I plan to make more games in the near future, but wanted to test the waters with one of my “less original” ideas. The rate people are downloading the game in relation to how much, or how little I advertise the game lets me know how people are receiving it. The data I gather from those statistics can be used for later games, so I have a better understanding of how to handle the process. Each month on the download page for the game, I update the number of times the game has been downloaded for curious minds. Based on the first four months of this log, the game averaged anywhere between 100 and 300 downloads a month; this number increased exponentially for the month of February, to an astonishing 1250. I’ve created a familiarly colored chart for you visual folks out there.

Graph

This makes the total downloads 2120.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. I have a rather odd combination of things to go over this time around, and plan to get to them after a relatively short announcement.

Due to a bug flying about the University, which I seem to have caught, I’ve been on-again-off-again ill; sneezing, coughing, soreness – the works. As such, progressing certain projects I intended on having available for you all to view, (which will each be explained in greater detail shortly), did not happen as planned, and will unfortunately have to wait a while longer. I’ll be visiting a doctor later this afternoon, and hope for a speedy recovery in order to get back on track with these projects. Now, on to the details.

The main concern at the moment is the 2D Animation page, which has been repeatedly pushed forward for various reasons in the past, but inevitably boils down to “it is not ready”. My intention was to have the pilot automatically be placed on the page on February 1st; however, in my sickness, I seemed to have made an error on the script that handled the aforementioned task, resulting in a negative value on the countdown, and no video. The new date for the Inverse video to be available is April 1st, 2014. No kidding.

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Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. I thoroughly enjoyed myself during my break, but have been itching to get back to my projects almost immediately after starting. Before we begin, however, there’s a quick aside I would like to make.

2014

I hope everyone enjoyed their holiday season in 2013, and wish everyone a prosperous 2014. Something about the ending of one year and the beginning of another always seems to change my perception of the world; even if only in the slightest of ways. But, enough on that, as I have updates to share with you all.

The first update I want to mention can be seen on every page of the website; towards the bottom of each page, next to the social media links, there is a new icon. That’s right; ZeroFolio is now accepting donations via Paypal. This motion is of a rather high significance to me, as it means I finally have enough content to warrant someone who likes my work to donate. Any amount is appreciated, and of course, you have my thanks in advance.

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Hey all, and welcome to the portfolio of yours truly, Brandon Greene-Hooks. Before I get to the "portfolio" portion of the website, I’d like to guide you all through the main navigation. This page will serve as a portal for all updates throughout the website, along with previews for upcoming and ongoing projects in the form of posts. For information about what ZeroFolio is, feel free to check out the About page. If you want to get in touch with me, drop me a line through the Contact page. I’ll be keeping to a tight schedule when keeping you all informed, so be sure to stop by frequently or receive updates via Facebook, Twitter, and YouTube. So without further ado, let’s get this ball rolling.

The first thing I want to talk about is the 2D Animation section; currently, it’s empty. However, I do have a series in mind to occupy it, but it requires a bit more leg work before I can begin piecing everything together into something I would want others to see.

Next up is the 3D Modeling section; with a handful of models, and a single series, this is a page to look out for. Modeling is one of my newer pastimes, so I feel that I will be devoting most of my time to it, while still trying to balance that time between the other sections.

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