Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It’s not very often that I decide to focus on a single item in relation to the portfolio, but this is one of those seldom occasions. In the last two posts, I made a short mention to a new game project I’m working on. I’m pleased to announce that a great deal of progress has been made on this game in the past few months, and even more will be made in the month of October. This leaves me in a position where I can comfortably release details about this game, since a vast majority of the ideas and concepts have been officially cemented. Ladies and gentlemen, I’d like to introduce “Geo”.
“Geo” is a 2D, skill-based puzzle that’s been in development for about four months now, and should be making an appearance on Android’s Google Play, Apple’s iTunes, and Microsoft’s Windows Phone Store in the near future. That is, if everything goes according to plan. Allow me to explain.
After I made Super Mario Bros. In First Person publicly available for download, I simultaneously cemented the idea that independent game development was something I wanted to do for the rest of my life. When the concept for Geo came to me, I immediately began working on it, and continued to do so at every opportunity I had. A few months ago, I enlisted the help of a friend to be a sort of soundboard for all the ideas I had, and his responsibilities grew to a point where I felt it necessary to make him an official part of this game’s development. With a majority of the necessary game elements accounted for, I’ve developed a working proof of concept, and tested on two of the three target devices with great success. But in order for “Geo” to reach its full potential, and be the complete game that I envisioned, I would need to purchase the professional version of the program I’m working in to develop, along with a couple add-ons for building to the aforementioned marketplaces. So, what’s the plan?