Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It's a been a long while, and a lot has changed (in regards to the portfolio, and life in general). In fact, it's been so long, the phrase "radio silence" doesn't seem to cut it - between work changes and personal struggles appearing one after another, I've been terribly remiss in keeping track of my progress, and as such, updating the portfolio. But, fear not; I'll be covering all of the new and altered contents right now. So, without further ado, let's get to it.

As you can see, the website has been revamped to a much more modern theme. But, it's not just aesthetic; there's a functional difference, too. While a vast majority of the website was developed from scratch, the blog portion was powered by Wordpress. Now, even that's done in house. This gives me more control of the changes I make to the website, along with getting rid of that awful load time from all the extra, unused resources.

The 2D Animation page is business as usual, although there's a chance I'll take it down if I can't find a way to get some content on there this year. The 3D Modeling page hasn't had any new additions in a while, either, but I'm planning to fix that. It did, however, get an update in how data is presented; all model thumbnails are separate from their full previews, and each thumbnail can be hovered over for its relevant information. The Game Development page hasn't been updated either, but, keep a close eye on that one. Graphic Design has a system similar to that of the 2D Animation page within its inner sections, and if you take a look inside, you'll see there are a couple new logos in there, and one updated logo. Finally, the Web Creations has had one website added, and one website removed. Each of these main portfolio sections have had changes to their URLs, and I've made it so that the old pages take visitors to the new page. This is the first time I've done this in such a large scale, so do pardon the dust if anything goes awry.


Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. There are a few things I want to cover this time around, and one or two topics I want to save for the next post, which will likely be in a month or so as specifics are solidified. For now, let’s jump right in.

Believe it or not, the portfolio will reach its two-and-a-half year mark of existence by the end of this week. It feels as though it’s been much longer than that, since the portfolio existed in another form for several years before that, as a freelance graphic design services under the name “Greene Graphics”. It began with small graphics, then grew to incorporate print and web. This grew further still, and it wasn’t long before the original website had some animations and small game projects in hidden directories. It was a long time coming, but I eventually made the transition from having a website for my business to having a portfolio for my works.

In that time, I was still figuring out what I wanted to accomplish with everything, and how it would all lead to game development in the future. I still am, in fact, but I can see the progress I’ve made in that regard, and I know that I’m edging ever closer to that horizon.


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. Today’s update will be rather short, but it touches on some great things going on, so without further ado, let’s get started.

I’m happy to introduce to you all another site that’s been added to the Web Creations, along with the Meaningless Works site; please welcome Here’s My Response. This is by far my favorite Meaningless Work, since it takes a simple concept that follows a basic formula and makes it into a multifaceted communication device. The website takes up to twelve alphabetical characters based on the user’s input, encodes them, and provides a link for the user to share with others. Once the recipient opens that link, the input is decoded, and the message is shown on the screen. Add some well placed, randomly chosen backgrounds, and you get results such as this:


Moving right along, I mentioned in the previous post that I would go over some of the more recent progress in Geo. So far, 19 of the 111 planned levels are complete, and working as intended. There are a few features of the game that aren’t apart of the main storyline that I’m still playing around with, which may be placed in the game post-release at no extra cost, but the game’s framework is all in place.


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. Before I get into some new content for the website, I’d like to express the depth of my gratitude for Satoru Iwata, (the revolutionary programmer and CEO of Nintendo who passed away on July 11th, 2015), the grief felt throughout the world from his passing, and the sense of solidarity within the gaming community that’s been ever present these past few days. It’s not often that I address subjects of this matter, but it’s a bit of an understatement to say that I owe a lot of my thought process about gaming, game development, and video games in general to Mr. Iwata; it’s as though the world has slowed it’s spin, to me. This may not be applicable to everyone that reads it, so I’m thankful if you’ve stayed with me throughout this little aside.

Shifting gears, the portfolio has a sort of newcomer. I decided to create a new and relatively self-explanatory subsection called Web Creations, and have since added four websites to it; two of which I’ll be going into more detail. One is called Meaningless Works; and aptly named side project of little relevance, and will likely grow as I get ideas for silly domain names with respective contents. The other, The Geo Co, should be a bit more familiar to you all, as it’s the official website for the mobile title “Geo”. The website includes a small demonstration of the game in browser, along with a planned release date of October 5, 2015. This is actually a very nice segue into the last bit of news.

Starting tomorrow evening, I’ll attending my first ever Game Jam, with the intention of getting a majority of the level creation for Geo out of the way, along with some other code-based housekeeping. As such, I’ll also be sharing news on the development front through Twitter, so it should prove to be a pretty exciting few days. Here’s the information for that event:


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It’s been rather slow goings as of late, but by no means is there a lack of important information to share. This time’s post will have a bit of personal news, a strong emphasis on the future of Game Development in regards to the portfolio, and to bring about a new feature of the portfolio. Without further ado, let’s get to it.

Now, this isn’t something I generally do on the portfolio unless I find it in close relation to the progression of the portfolio itself. Between acclimating to a full-time job, moving into a new living space, and – beginning tomorrow – a new position at that full-time job, I’ve only been focused on the content end, and have completely neglected the social end. After finally stepping into the current age of technology (that is to say, mobile applications), we should all see a drastic change in how both ends are handled. What this should amount to is: