Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. It's a been a long while, and a lot has changed (in regards to the portfolio, and life in general). In fact, it's been so long, the phrase "radio silence" doesn't seem to cut it - between work changes and personal struggles appearing one after another, I've been terribly remiss in keeping track of my progress, and as such, updating the portfolio. But, fear not; I'll be covering all of the new and altered contents right now. So, without further ado, let's get to it.

As you can see, the website has been revamped to a much more modern theme. But, it's not just aesthetic; there's a functional difference, too. While a vast majority of the website was developed from scratch, the blog portion was powered by Wordpress. Now, even that's done in house. This gives me more control of the changes I make to the website, along with getting rid of that awful load time from all the extra, unused resources.

The 2D Animation page is business as usual, although there's a chance I'll take it down if I can't find a way to get some content on there this year. The 3D Modeling page hasn't had any new additions in a while, either, but I'm planning to fix that. It did, however, get an update in how data is presented; all model thumbnails are separate from their full previews, and each thumbnail can be hovered over for its relevant information. The Game Development page hasn't been updated either, but, keep a close eye on that one. Graphic Design has a system similar to that of the 2D Animation page within its inner sections, and if you take a look inside, you'll see there are a couple new logos in there, and one updated logo. Finally, the Web Creations has had one website added, and one website removed. Each of these main portfolio sections have had changes to their URLs, and I've made it so that the old pages take visitors to the new page. This is the first time I've done this in such a large scale, so do pardon the dust if anything goes awry.


Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. Although it’s a lot later than I had planned, I’ll be going over the last event I attended.

ZeroFolio was at Phoenix Comicon 2016

From June 2nd to June 5th, I spent eighteen hours over the course of those five days allowing curious passersby to play Geo at the Arizona Video Game Showcase at Phoenix Comicon 2016. This was my first time at an event this large, dealing with such an immense volume of people. It was also my first time at Phoenix Comicon, or any convention in general, so there was a lot to take in. At odd ends of the day, my phone completely lost its signal, so I wasn’t able to cover the entirety of the event via Twitter as I had planned, but it was still a great time, and an even greater experience. My mother and brother were a big help in setting up and supporting the booth:

A group photo of Bryan, Danita, and Brandon from left to right

Hundreds of people came through and were enticed by the challenge Geo brought:


Hey there, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. As I mentioned last month, I’ve got some exciting news for the portfolio, so I’ll keep this one short.

I’ll be at this year’s Phoenix Comicon as part of the Arizona Video Games Showcase, where you’ll find locally grown games created by free-range developers! During this four-day event, my booth will be filled to the brim with Geo – with new features and a special discount – so come by and give it a try.

Arizona Video Games Showcase 2016 at Phoenix Comicon
Phoenix Convention Center – West Building 2nd floor (West 211B)
100 N 3rd St, Phoenix, AZ 85004
June 2nd, 1PM-5PM
June 3rd, 11AM-5PM
June 4th, 11AM-1PM
June 5th, 11AM-5PM


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. Before I get into some new content for the website, I’d like to express the depth of my gratitude for Satoru Iwata, (the revolutionary programmer and CEO of Nintendo who passed away on July 11th, 2015), the grief felt throughout the world from his passing, and the sense of solidarity within the gaming community that’s been ever present these past few days. It’s not often that I address subjects of this matter, but it’s a bit of an understatement to say that I owe a lot of my thought process about gaming, game development, and video games in general to Mr. Iwata; it’s as though the world has slowed it’s spin, to me. This may not be applicable to everyone that reads it, so I’m thankful if you’ve stayed with me throughout this little aside.

Shifting gears, the portfolio has a sort of newcomer. I decided to create a new and relatively self-explanatory subsection called Web Creations, and have since added four websites to it; two of which I’ll be going into more detail. One is called Meaningless Works; and aptly named side project of little relevance, and will likely grow as I get ideas for silly domain names with respective contents. The other, The Geo Co, should be a bit more familiar to you all, as it’s the official website for the mobile title “Geo”. The website includes a small demonstration of the game in browser, along with a planned release date of October 5, 2015. This is actually a very nice segue into the last bit of news.

Starting tomorrow evening, I’ll attending my first ever Game Jam, with the intention of getting a majority of the level creation for Geo out of the way, along with some other code-based housekeeping. As such, I’ll also be sharing news on the development front through Twitter, so it should prove to be a pretty exciting few days. Here’s the information for that event:


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. As promised, I’ll be taking a moment to review my time at the last event I attended.

ZeroFolio was at ASU MainOn February 28th, 2014, I was invited to help manage the Gaming Certificate Booth, Booth 24, and got to see over a hundred game-faces, from a rather vast age range of people. If you followed my twitter posts, you’re already a bit “in-the-know”, but I’ll get more in depth by providing a few of the photos I took. I was fortunate enough to provide two games I’ve developed as apart of the exhibit – Super Mario Bros. In First Person and Retro Revolver – which both received quite a bit of attention from the visitors thanks to one of the other exhibitors.

The event lasted just under six hours, and it was an all-around great way to spend a Friday. Quite a bit of time was spent giving instructions on how to play the games, although most of the games had instructions in them.


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. I’m making this post a bit later than I would have liked, but that just means I’ll have to double-time the alerts for it, to make sure as many people are aware of it as possible. With that being said, let’s get to it.

I’ve been asked to make an appearance at Arizona State University’s annual Fulton Engineering Open House; this year, it’s being called “Discover*E* Day“. My role there will be to aid in managing the Gaming Certificate booth, providing information about the program to inquisitive minds, and just overall enjoying the event. The Super Mario Bros. In First Person game will be apart of the showcase there, along with a handful of other games created by students enrolled in the program. We’ll also be giving out information regarding the 2014 Summer Game Camp, where Junior High and High School students can spend two weeks each developing their own games.

All in all, it’s going to be a great event, and if you have the time, feel free to join in the fun.


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. In case you don’t know what this post is about, I’ll give an extra hint:

ZeroFolio was at IGDA

So, this post is obviously about the aforementioned event, and let me just say,

It. Was. Amazing.


Hey all, and welcome back to the portfolio of yours truly, Brandon Greene-Hooks. Last time, I offhandedly mentioned my first game release and an event. At the time, I didn’t have enough concrete information to share with you all, so today, I’ll be clarifying. First, a couple of updates.

After a lot of behind-the-scenes tweaking for the Graphic Design section, I have a few subsections for it planned out: Wallpapers, Logos, Flyers, and Designs. “Designs” can be likened to a sort of “scrapbook”, or miscellaneous subsection, but neither of those words are very efficient for this context. There is also a “Special” subsection that is currently in the works, for the sake of a series of similarly styled graphics. As previously stated, Graphic Design has been a passion of mine for over six years, and as such, it should be rather large in size; however, this is not the case. So, in between other projects and life, I’ll be working toward filling this section with more recent works. This process should be completed by October 20th, if all goes well.

The other update I want to touch on is the 2D Animation section. There’s a bit of wait time on this section (November 1st), but it should be well worth it in the end. I’m currently gathering all the resources I need to not only start up this series, but maintain it in an organized fashion. Since much of it is still in the works, I can only give out so much information about; but I will say this: it is drawn in an Anime style, and currently titled “Inverse”.